AI Insights · Timothy · January 2022
Top 5 Otome Games Performance in Oceania Q4 2021
An overview of the performance of the top 5 Otome games on a unified platform in Oceania during Q4 2021, featuring insights on downloads, revenue, and active users.
The Otome game genre continued to captivate audiences in Oceania during the fourth quarter of 2021. This analysis, based on Sensor Tower data, provides an overview of the performance of the top 5 Otome games on a unified platform, including weekly downloads, revenue, and active users.
Obey Me! - Anime Otome Sim from NTT Solmare saw a notable increase in weekly revenue, peaking at approximately $13.9K in mid-December. Weekly downloads followed an upward trend, reaching around 1K in the week of December 20. Weekly active users grew from 2.3K at the start of the quarter to nearly 2.4K by the end of December.
Tears of Themis by COGNOSPHERE PTE. LTD. experienced fluctuations in weekly revenue, with a high of about $12.6K in mid-October and another peak of $11.7K at the end of December. Weekly downloads varied, with a peak of around 696 in late September, while weekly active users declined slightly from 4.7K to 3.4K over the quarter.
Flipped in Love from Obsidian Games showed a mixed performance, with weekly revenue peaking at approximately $11.6K at the start of the quarter and reaching $6.9K by the end. Weekly downloads surged in December, peaking at around 572 in the final week. Weekly active users also saw growth, increasing from 457 to 844 by the end of December.
Love 365: Find Your Story by Voltage Inc. demonstrated steady improvements in weekly revenue, reaching a high of about $4.4K in late October. Weekly downloads showed a gradual increase, peaking at 461 in the last week of December. Weekly active users remained stable, rising slightly from 879 to 1.1K throughout the quarter.
IkemenSengoku Otome Anime Game from CYBIRD Co., Ltd. had a relatively steady performance with weekly revenue peaking at approximately $2.2K in mid-December. Weekly downloads remained low, with a peak of 93 in late October. Weekly active users hovered around 200, with minor fluctuations during the quarter.
For more detailed insights into the performance of these Otome games, visit Sensor Tower.